
Got two articles for you.
EGM Refuses to review MGS4 thanks to limitations (via Kotaku)
Kojima Productions responds to complaints about MGS4 Review limitations
Thus begins a moment I've foreseen and slightly feared...the age of "Cinematic Balance"
The Age of Cinematic Balance is a time where game designers will want to put as much beautiful story into their games as they can. Motion captured cut scenes, tons of great voice acting, minutes to ten-minutes of cut scenes and story to fill out and flesh out a deep, moving experience. This isn't a bad thing. This could be great. However there's an important obstacle in their way: the gamers.
From my personal experience, a lot of more casual gamers skip cut scenes, or want them to be short and sweet. If they're longer than three minutes and don't involve boobs or blood or bloody boobs, they comment on them. They become notable for their length. MGS: Twin Snakes had some beefy scenes, directed by Ryuhei Kitamura (Versus) and they were choice. I appreciated the break in the stealth action. A portion of my gaming peers however tended to get bored, or get up and get a sandwich at those moments. It's all personal preference really, and I see no issue with that! People want to game, I want balance, some people (especially those with more Japanese cultured inclination) love their cut scenes long and proud.
Now, Konami asked that reviewers not disclose several things:
-Install times
-Length of cutscenes (the ending in particular)
-Number of environments
-Opening "movie"
-Product placement
-(Plus a half dozen story-specific items)
They broke it down pretty well in their response e-mail, but
Adam Sessler had a pretty good ramble about it. He pointed out that a good review will not spoil anything, but at least touch on things that will help people decide if the game is for them or not. If you don't like long ass cut scenes, you're entitled to know if a game has them. Save yourself some money if it's really that much of a hangup. If you don't like bloody violence (PARENTS), the reviews will let you know a game's rating and violence amounts.
I find install times trivial at best. If gamers can't cool their jets long enough for an install, there's a bigger issue there. Installs are a little doofy, but necessary for certain titles to run optimally. The fact Konami doesn't want it commented, based on Ryan Payton's repsonse, seems to be because if reviews focus on the frequency of it, and the length of the first one, gamers will decide the game isn't worth their time. However, once again, it's fair for the gamer to know about installs.
I find the bullet about product placement to be humorous. I hope Snake munches on tons of Calorie Mate.
Summing it up, there's two main points here:
- Game Designers are going to be held under the gun, as technology allows for depth a drama, for maintaining respectable length in their non-interactive story elements. If they can't work it into the game itself (ala Half-Life 2 and Indigo Prophecy), they're going to get a little flak for it.
- Reviews are designed to help the consuming gamer know if the game is right for them to purchase. Not just if the game is any good. A good game, to a lot of reviewers, is worth purchase purely based on it's merits as an experience (game play, art, music...etc.), however, for a gamer to spend $60 on a game, they need to know a few almost trivial facts about it. Developers ALWAYS have had NDA for their games reviews. Look in the past at games that weren't allowed to have their reviews out till the game shipped. But companies like Konami and I'm sure soon, a few more may pull this, need to realize that the reviewers job is to paint a spoiler-free picture of the game experience. The length of a cut scene, or the number of installs doesn't totally ruin the experience of the game, but it lets gamers have a nice heads up as to the games technical aspects. Total fair play.