Bioshock 2. 2k Marin had a chance to take a ball and run with it.
Some say they didn't.
Some say they did.
Why the disparity? Bioshock 2 looks great, plays great. What's the problem?
Some would quote it lacks the twisty plot of the first game, some would argue the underpowered main character. We're playing as a Big Daddy so..ergo...shouldn't we be BADASSES? I agree. The depiction of every other Big Daddy is, despite their lack of plasmids, terrifyingly violent and destructive. Not even the end of the first game conveyed the true presence of these behemoths and Bioshock 2 fails as well. Louder footsteps. Sure. The drill? Perfect. But my health is impossibly low, I don't have a sense of weight...there's some inconsistencies. It feels like they got close enough.
Those criticisms were the cake. The icing is this argument: It was bad that the game play was too much like the first game.
I call mega bullshit on this. Let's look at a VERY recent example of an excellent sequel. Mass Effect 2.
Mass Effect 2 had a glaring flaw. The world and story was excellent, perfect even. But the battle system had some major hiccups in it, as well as the elevators, inventory and the powers you could rank up in. These problems had a souring effect on an otherwise perfect game. The sequel addressed those issues expertly, and left the rest of the game alone. It played out like a Bioware symphony. The stories, the lore and the world was consistent and beautiful once again, and the issues were smoothed. Bioshock 2 did the exact same thing. There was nothing to really "fix" with most of the combat. It was fluid, adapting, challenging and fun in the first game, despite the lack of dual-wielding plasmids and weapons. They fixed the hacking, the harvesting, the...aha...they messed with the story.
Bioshock 2 has a far more linear feeling than Bioshock 1. The story is less about twists and turns, or shadows. You see the plot glaring at you like a bright light and you wonder why they're telling you this now. Why aren't they hiding this for later? But the world of Rapture is so rich with lore (the audio logs, the locations themselves and their inhabitants) that the main story starts to fade away. I found myself not really caring what new Rapture dictator Sophia Lamb had to say. I could predict it, see it coming. It didn't feel like the story of Andrew Ryan's Rapture. And that was a little saddening. I felt like I was playing a game that wasn't Bioshock: System Shock 2 in the Sea anymore.
Did that afford Bioshock 2 a sneer? A little bit. But no less a stellar score. The game delivered what I wanted, exactly what I wanted in most cases. When a good sequel comes out, the good changes are visible right away. They're big. However, the most important thing to remember is consistency of experience. If the player launches into a sequel and the experience feels...off...it's going to hurt the stride of the franchise big time. Mass Effect 2 did just that half step better than Bioshock 2. Mass Effect 2 COMMANDED my attention. Bioshock 2 I have a desire to play.
Sequels. Fuckin' tough.